Tuesday, March 20, 2007

Post #6

In chapter six, I learned about the different ways to integrate technology into the curriculum. The least expensive and most popular way is having computer labs, but another way is to have one or more computers in the classroom. This way has shown to be more helpful, and gets the children more interested because it is so readily available. The other obvious ways to integrate technology are having scanners, projectors, VCR's or DVD players, or even digital cameras/camcorders.

Another interesting thing in chapter 6 was the ASSURE model, which is a guide for integrating technology into the teaching process. Analyze the learner in the first step in ASSURE, State the objectives is next, followed by Select methods, media, and material, Utilize the methods, media, and material, Require learner participation, then Evaluate and revise.

I did not learn much about technology since the last class because I was on spring break, however
I did learn how to use the LeapFrog program for young kids, which is really cool. I watched as my 2yr old nephew learned his colors and letters, and more, thinking about how great it was that these programs are out there for kids to learn so much faster and easier than before.


Tuesday, March 13, 2007

Post #5

This chapter talked about digital media, which is often interactive. This media includes text, graphics, animation, audio, and video. Then there are digital media applications, which is the use of digital media in everyday life, such as business, education, and of course, entertainment. Businesses use these applications for job training and advertisements. Teachers usually use this technology to deliver presentations to students, who then use this media to learn or play.

The types of digital media applications are computer-based training, electronic books and references, how-to guides, digital media newspapers and magazines, virtual reality and entertainment media, and so on. Electronic books/references are most often used by children, and it is a good way to learn interactively. How-to guides are programs like landscape and home design, or other programs that include step-by-step instruction on how to do something, or learn a new skill. I have a architectural program at home, and I love how easy it is to follow because of the clear instructions.

For the past few weeks, I have not learned too much about technology in class because I was out of town, but I did learn about a few new things anyway. While I was on my way to visit family in Denver, my brother took out his laptop and brought up a GPS program on his computer so we would know where we were going without getting lost. I never realized you could do that without having the system built in in the car.